DOORS Wiki
Checkpoint ladder

DOORS Progression Guide

Progress by making the Hotel loop reliable, then choosing one floor guide and one entity guide for the next route you want to learn.

Progression map

Advance checkpoint by checkpoint

Every stage needs a visible move-on signal.

  1. Stage 1

    1. Stabilize Hotel runs

    Practice audio cues, room searches, hiding, and the decision to pause before a dangerous door.

  2. Stage 2

    2. Pick one floor

    Open the floor page for Mines, Backdoor, Rooms, or Outdoors and keep that route separate from Hotel notes.

  3. Stage 3

    3. Add one entity page

    Use the response tool for the entity most likely to stop your current route.

  4. Stage 4

    4. Record the next mistake

    Write a short local note in the run planner so the next attempt starts with a concrete correction.

Decision basis

Know why the account should advance

Finish Hotel habits

Build a repeatable door, key, audio-cue, and hiding routine before adding a new floor to the run.

Choose the next floor

Use the floor index to separate Mines, Backdoor, Rooms, and Outdoors routes instead of mixing their mechanics.

Prepare for named encounters

Read Figure, Seek, Rush, Ambush, and floor-specific pages before treating a route as familiar.

Recovery

Fix the current stuck point

The next floor feels random

Choose one route and read its floor page before switching between different mechanics.

An encounter ends the run

Open the named entity page and record the cue that appeared before trying the route again.

You forgot the puzzle

Use the Door 50 Library or Door 100 breaker page for the exact puzzle route.

Guide hub

Return to the guide hub for another DOORS route.

Floor index

Choose the next route without mixing mechanics.

Figure guide

Prepare for the named encounter.

Run planner

Keep a local checklist and next-run note.

Squad planner

Compare roles when the next route needs a broader plan.