DOORS Wiki
Target-based farming

DOORS Farming Guide

For repeat runs, choose one floor goal, keep the preparation consistent, and record the cue or puzzle decision that needs work.

Choose the target

Separate farming lanes by outcome

A farm needs a measurement and a stop rule.

Choose one goal

Decide whether the session is for route practice, item familiarity, puzzle practice, or ordinary run rewards.

Define the stop condition before repeating.

Repeat a known floor

Keep the floor and preparation consistent so a failed run reveals a decision to change.

Define the stop condition before repeating.

Stop when the note is clear

Once the mistake is understood, update the checklist and begin the next useful route instead of repeating blindly.

Define the stop condition before repeating.

Repeatable loop

Run the session in order

  1. 1

    1. Set one session goal

    Pick route practice, an item check, a puzzle rehearsal, or ordinary run rewards.

  2. 2

    2. Use the same preparation

    Keep the floor, item plan, and entity notes stable so the result is comparable.

  3. 3

    3. Record the run-ending cue

    Write the door, floor, entity, or puzzle moment that changed the outcome.

  4. 4

    4. Change one thing

    Update one checklist item before the next attempt so the session teaches a useful lesson.

Stop rules

Leave a bad farming loop

Changing the route every attempt

A stable floor and preparation make it possible to tell what actually helped.

Chasing an exact rate

Do not build a session around a number the game or a public source does not show.

Repeating without a note

A one-line record of the cue or puzzle mistake gives the next run a purpose.

Guide hub

Return to the guide hub for another DOORS route.

Run planner

Keep the session goal and next-run note together.

Items and rewards

Review item utility before a repeat route.

Updates

Check whether a recent event changes the route.

Run notes

Record a visible target or cost beside the repeat-run decision.